using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Hide : MonoBehaviour { //SET SCROLLER // public static void SETSCROLLER(string PnlName,float numR,float Row,float Qty){//Content="Contentmodel" // Scrollbar SCROLL=Get.o2(_G.PON+"/"+PnlName,"Scrollbar").GetComponent(); // Set.alpha( SCROLL.gameObject,true); // if(Qty().value; // float ns=GetComponent().numberOfSteps; // string Content=gameObject.transform.parent.gameObject.name; // if(_G.PON=="TEXTUREPNL")Content="LARGE/"+Content; // showScroll(v,Content,R,ns); // } }