using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace DIG.UIExpansion
{
///
/// Used only on UI objects (note that SimpleDrag component will also work but this on is smoother)
/// This component requers GraphicRaycaster component that in return requers Canvas component so all of them will be added
///
[RequireComponent(typeof(GraphicRaycaster))]
public class SmoothUIDrag : MonoBehaviour, IDragHandler
{
private RectTransform dragRect;
private Canvas canvas;
private void Awake()
{
if (dragRect == null)
{
dragRect = this.gameObject.GetComponent();
}
if (canvas == null)
{
canvas = this.gameObject.GetComponent