using UnityEditor; namespace DIG.Tools { public static class UIExtensionMenus { [MenuItem("GameObject/UI/Carrousel(TMP)", priority = -50)] private static void CreateArrowSelector() { CreateUtility.CreateUIObject("Carrousel(TMP)"); } [MenuItem("GameObject/UI/SlideToggle(TMP)", priority = -50)] private static void CreateSlideToggle() { CreateUtility.CreateUIObject("SlideToggle"); } [MenuItem("GameObject/UI/RadioBtnContainer(TMP)", priority = -50)] private static void CreateRadioBtnContainer() { CreateUtility.CreateUIObject("RadioBtns_Container"); } [MenuItem("GameObject/UI/ProgresBar", priority = -50)] private static void CreateLinearBar() { CreateUtility.CreateUIObject("ProgresBar"); } [MenuItem("GameObject/UI/CirclularProgresBar", priority = -50)] private static void CreateCircularBar() { CreateUtility.CreateUIObject("CirclularProgresBar"); } [MenuItem("GameObject/UI/PopUp(TMP)", priority = -50)] private static void CreatePopUp() { CreateUtility.CreateUIObject("PopUp(TMP)"); } } }